3D Artist with a passion for creating cartoon characters and photo-realistic scenes!
Proficient in Blender: 3D Modeling, Character Rigging, Facial Rigging, Lighting, PBR Materials and rendering setups. Experienced in writing Blender Addons
3D Character generation utilizing AI, Large Language Models and other Algorithms.
-Character Rigging
-Character Retopology
-Maintain python scripts to automate character assembly
I am grateful for having the opportunity to join AKA Virtual, Inc as my first full-time position in the role of a 3D Artist! It has been a great experience helping this startup company grow; Being involved with projects and characters such as Sonic the Hedgehog, Moomin and JKT48v among many others.
-Character rigging - Creating character rigs and facial expressions
-Physics Setup - Hair bone physics and Cloth dynamics in Unity
-Environment and prop modeling. Lighting and materials in Unity with BRP, URP and HDRP pipelines.
-Tool Development - Design Blender and Unity tools for artists and engineers
I had the wonderful pleasure of designing 3D Lupita for the new Lupita product launch! Now available at Target stores.
Responsiblities: modeling, rigging, texturing, shading, lighting, animation and render setup.
Developing software add-ons.
-Modeled, textured and setup lighting for realistic product renders
3D modeled furniture pieces (using Blender) which were passed on for photo-realistic texturing. Worked remotely from the U.S. for Shaderfarm Co., Ltd based in Japan.
Test and maintain the university's Vray render farm, Manage help desk tickets, create and restore system images, upgrade computer labs' hardware and software, troubleshoot students' computer issues.