3D Artist with a passion for creating cartoon characters and photo-realistic scenes!
Proficient in Blender: 3D Modeling, Character Rigging, Facial Rigging, Lighting, PBR Materials and rendering setups. Experienced in writing Blender Addons
Key Responsibilities:
-Character rigging and Facial expressions in Blender
-Add Hair and Clothing physics in Unity BRP, URP and HDRP engines.
-Environment and prop modeling in Blender. Lighting and materials in Unity.
-Writing automation tools for Blender and Unity
I had the wonderful pleasure of designing 3D Lupita for the new Lupita product launch! Now available at Target stores.
Responsiblities: modeling, rigging, texturing, shading, lighting, animation and render setup.
Developing software add-ons.
-Modeled, textured and setup lighting for realistic product renders
3D modeled furniture pieces (using Blender) which were passed on for photo-realistic texturing. Worked remotely from the U.S. for Shaderfarm Co., Ltd based in Japan.
Test and maintain the university's Vray render farm, Manage help desk tickets, create and restore system images, upgrade computer labs' hardware and software, troubleshoot students' computer issues.