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Foam Material

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  • Foam Color: adjust base color of foam


  • Foam Transparency: Higher = more transparency


  • Bubble Glossy Color: Change the glossy color of bubbles


  • Bubble Strength: Higher = Deeper/more visible bubbles


  • UV mapping required (a basic map should work. I know we all hate UV mapping) 

Tips for foam mesh object:


  • Increase subdivisions and add a displacement modifier with a cloud texture


  • Material works best with HDRI Lighting


  • Add seams to section off areas for better UV mapping. Texture may appear stretched if polygons are somewhat not evenly distributed


  • Requires Blender 2.7x or higher and must be used in cycles engine




  • In your scene file, go to file, append


  • Browse to the FoamShader-V5.blend -> material -> FoamShaderV5 (press enter)


  • The shader is now in your scene and ready to be applied!


  • UV map your mesh object and be sure to add seams. Simply scale the UV up or down to increase/decrease bubble size in viewport.
Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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