Charlie from Hazbin Hotel, 3D fanart. I had a lot of fun bringing this awesome 2D character into the world of 3D.
Created in Blender and rendered with Cycles Engine.
-Modeled entirely from vertices for accurate topology, No sculpting.
-Clothing materials and shaders made using the ClothWeaver addon (https://clothweaver.com).
-Hair created with particles and grooming. Sides and back of Hair mass created, bangs were individually placed and brushed.
-Body Rig utilized Blender's 'Rigify' addon.
-Facial rig was manually created. No Drivers, shape-keys or blend-shapes. All manually weight painted; faster to setup and much easier to troubleshoot if changes need implemented.